Christopher Maslen escapizm Location: USA Language(s):
English Member Since: April 2006 Last Updated: 16 October 2008 Portfolio Views: 17876 Chosen as Favorite: 7
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Fishy Humanoid Type Fellow Maya, mental ray, Photoshop, XSI, ZBrush September 2008
Here's a hi-res shot of one of my characters I created for my Demo Reel (see in gallery).
My design idea was for an underwater humanoid with breathing apparatus for being above the water. Instead of having a temporary piece of equipment I decided to have a more permanent mask, as though the character is never underwater anymore so has to compensate with a more permanent and invasive setup.
I created the base mesh in XSI,Sculpted in Zbrush then used polypaint for the skin and z-applink for the mask features. Render was done in Maya with mental ray. I also played around with a new setup for the skin in maya using the fast-skin shader and multiple textures.